Package dip.gui

Interface Summary
GUIGameSetup The base class for all GUI GameSetup operations.
 

Class Summary
AbstractCFPListener An Abstract ClientFrame PropertyChangeListener.
ClientFrame The main class for starting the client... everything starts here.
ClientMenu Implements many menu methods, and constructs the menus.
ClientMenu.Item Inner class that describes and obtains menu item info from the resource file.
DefaultGUIGameSetup The Default GameSetup.
F2FGUIGameSetup The Default GameSetup.
F2FOrderDisplayPanel The F2FOrderDisplayPanel: displayer of orders for Face-to-Face (F2F) games.
F2FOrderDisplayPanel.F2FState The F2F State, for saving
GameIO  
GameIO.ReadGameThread  
GameIO.WriteGameThread  
GUIExceptionHandler Handles uncaught exceptions from an AWT event thread.
HTMLFormat Formats HTML text (or, really, any text) similar to MessageFormat but with the following features: 1) pass a hashtable of key/value pairs keys MUST be String objects values can be any object that has a toString() method 2) markup input text as follows: Simple Insertion: ================ {name} = insert 'name', via the 'toString' method Formatted Insertion: =================== {date:name,} {decimal:name,} specifiers are optional; locale-specific formatting used.
MessageMenuHandler The ClientMenu class requires a MessageMenuHandler to support (and display) the Message Menu.
OrderDisplayPanel The OrderDisplayPanel: displayer of orders.
OrderStatusPanel OrderStatusPanel: contains a label that displays the current phase, if a game is loaded.
PersistenceManager Manages saving / opening of game files, and creation of new games, and exiting of the program.
PhaseSelector Manages all (except for select) items in the History menu.
splash A very fast statup Splash screen, using AWT.
StatusBar StatusBar
 



Copyright 2002-2004 Zachary DelProposto / jDip Development Team. All Rights Reserved.