A B C D E F G H I J K L M N O P R S T U V W X Y _

N

NGDMapAndUnits - class dip.gui.dialog.newgame.NGDMapAndUnits.
Allows for the selection of the Variant Map and Units, and Unit options.
NGDMapAndUnits() - Constructor for class dip.gui.dialog.newgame.NGDMapAndUnits
Create a Map and Units (symbols) Panel
NGDRuleOptions - class dip.gui.dialog.newgame.NGDRuleOptions.
Defines the game starting options for the New Game dialog.
NGDRuleOptions() - Constructor for class dip.gui.dialog.newgame.NGDRuleOptions
Create the RuleOptions panel for the New Game dialog
NGDStartOptions - class dip.gui.dialog.newgame.NGDStartOptions.
Defines the game starting options for the New Game dialog.
NGDStartOptions() - Constructor for class dip.gui.dialog.newgame.NGDStartOptions
Create the StartOptions panel for the New Game dialog
NGDVariantSelect - class dip.gui.dialog.newgame.NGDVariantSelect.
Panel for New Game Dialog that allows selection of a map / variant / map graphic.
NGDVariantSelect(ClientFrame, NewGameDialog) - Constructor for class dip.gui.dialog.newgame.NGDVariantSelect
Create a Variant Selection panel
NJudgeOrderParser - class dip.order.NJudgeOrderParser.
Parses nJudge-format orders into Orders and Results This handles all 3 phases (Movement, Retreat, and Adjustment).
NJudgeOrderParser() - Constructor for class dip.order.NJudgeOrderParser
Create an NJudgeOrderParser
NJudgeOrderParser.NJudgeOrder - class dip.order.NJudgeOrderParser.NJudgeOrder.
Class that holds an Order and Text Results
NJudgeOrderParser.NJudgeOrder(Orderable, List, boolean) - Constructor for class dip.order.NJudgeOrderParser.NJudgeOrder
Create an NJudgeOrder, which is an Orderable with a dip.order.Result result(s).
NJudgeOrderParser.NJudgeOrder(Orderable, Result, boolean) - Constructor for class dip.order.NJudgeOrderParser.NJudgeOrder
Create an NJudgeOrder
NJudgeOrderParser.NJudgeOrder(Power, int, int, Result) - Constructor for class dip.order.NJudgeOrderParser.NJudgeOrder
Create an Adjustment-phase NJudgeOrder for unused pending Builds, or pending Waives, but not both.
NJudgeOrderParser.NJudgeOrder(Power, Result) - Constructor for class dip.order.NJudgeOrderParser.NJudgeOrder
Create an Adjustment-phase NJudgeOrder for a Waived Build.
NO - Static variable in class dip.process.Tristate
 
NODE_DEFAULT_GAME_DIR - Static variable in class dip.gui.dialog.prefs.GeneralPreferencePanel
 
NODE_RECENT_FILE - Static variable in class dip.gui.dialog.prefs.GeneralPreferencePanel
 
NODE_SAVE_WINDOW_SETTINGS - Static variable in class dip.gui.dialog.prefs.GeneralPreferencePanel
 
NODE_SHOW_RESOLUTION_RESULTS - Static variable in class dip.gui.dialog.prefs.GeneralPreferencePanel
 
NODE_WINDOW_HEIGHT - Static variable in class dip.gui.dialog.prefs.GeneralPreferencePanel
 
NODE_WINDOW_WIDTH - Static variable in class dip.gui.dialog.prefs.GeneralPreferencePanel
 
NODE_WINDOW_X - Static variable in class dip.gui.dialog.prefs.GeneralPreferencePanel
 
NODE_WINDOW_Y - Static variable in class dip.gui.dialog.prefs.GeneralPreferencePanel
 
NONE - Static variable in class dip.world.Coast
Constant indicating no coast (Army movement)
NOPOWER - Static variable in class dip.gui.map.DefaultMapRenderer2
 
NORTH - Static variable in class dip.world.Coast
Constant indicating North Coast
NOT_DISPLAYED - Static variable in class dip.world.Coast
Array of Coasts that are not typically displayed Warning: this should not be mutated.
NOT_IN_PROVINCE - Static variable in interface dip.gui.order.GUIOrder
Message indicating that pointer is not over a province
NOT_OWNER - Static variable in interface dip.gui.order.GUIOrder
Message displayed when a power (set by setLockedPower()) does not control the given unit
NO_DISLODGED_UNIT - Static variable in interface dip.gui.order.GUIOrder
Message displayed when there is no dislodged unit in given location
NO_UNIT - Static variable in interface dip.gui.order.GUIOrder
Message displayed when there is no unit in given location
NO_UNITS_TO_REMOVE - Static variable in class dip.gui.order.GUIRemove
 
NewGame - Static variable in class dip.misc.Help.HelpID
New Game help
NewGameDialog - class dip.gui.dialog.newgame.NewGameDialog.
The New game dialog, for starting new games.
NoVariantsException - exception dip.world.variant.NoVariantsException.
No Variants are available.
NoVariantsException(String) - Constructor for class dip.world.variant.NoVariantsException
 
name - Variable in class dip.world.RuleOptions.Option
 
narrowingOrder - Variable in class dip.order.Support
 
newF2FGame() - Method in class dip.gui.PersistenceManager
Creates a new game (Displays New Game dialog), after confirmation
newGame() - Method in class dip.gui.PersistenceManager
Creates a new game (Displays New Game dialog), after confirmation
next() - Method in class dip.gui.PhaseSelector
Go to the next phase, if possible.
normalize(String) - Static method in class dip.world.Coast
Normalizes coasts to standard format "/xx".
numSCForVictory - Variable in class dip.world.VictoryConditions
 

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Copyright 2002-2004 Zachary DelProposto / jDip Development Team. All Rights Reserved.