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NGDMapAndUnits
- class dip.gui.dialog.newgame.
NGDMapAndUnits
.
Allows for the selection of the Variant Map and Units, and Unit options.
NGDMapAndUnits()
- Constructor for class dip.gui.dialog.newgame.
NGDMapAndUnits
Create a Map and Units (symbols) Panel
NGDRuleOptions
- class dip.gui.dialog.newgame.
NGDRuleOptions
.
Defines the game starting options for the New Game dialog.
NGDRuleOptions()
- Constructor for class dip.gui.dialog.newgame.
NGDRuleOptions
Create the RuleOptions panel for the New Game dialog
NGDStartOptions
- class dip.gui.dialog.newgame.
NGDStartOptions
.
Defines the game starting options for the New Game dialog.
NGDStartOptions()
- Constructor for class dip.gui.dialog.newgame.
NGDStartOptions
Create the StartOptions panel for the New Game dialog
NGDVariantSelect
- class dip.gui.dialog.newgame.
NGDVariantSelect
.
Panel for New Game Dialog that allows selection of a map / variant / map graphic.
NGDVariantSelect(ClientFrame, NewGameDialog)
- Constructor for class dip.gui.dialog.newgame.
NGDVariantSelect
Create a Variant Selection panel
NJudgeOrderParser
- class dip.order.
NJudgeOrderParser
.
Parses nJudge-format orders into Orders and Results This handles all 3 phases (Movement, Retreat, and Adjustment).
NJudgeOrderParser()
- Constructor for class dip.order.
NJudgeOrderParser
Create an NJudgeOrderParser
NJudgeOrderParser.NJudgeOrder
- class dip.order.
NJudgeOrderParser.NJudgeOrder
.
Class that holds an Order and Text Results
NJudgeOrderParser.NJudgeOrder(Orderable, List, boolean)
- Constructor for class dip.order.
NJudgeOrderParser.NJudgeOrder
Create an NJudgeOrder, which is an Orderable with a dip.order.Result result(s).
NJudgeOrderParser.NJudgeOrder(Orderable, Result, boolean)
- Constructor for class dip.order.
NJudgeOrderParser.NJudgeOrder
Create an NJudgeOrder
NJudgeOrderParser.NJudgeOrder(Power, int, int, Result)
- Constructor for class dip.order.
NJudgeOrderParser.NJudgeOrder
Create an Adjustment-phase NJudgeOrder for unused pending Builds, or pending Waives, but not both.
NJudgeOrderParser.NJudgeOrder(Power, Result)
- Constructor for class dip.order.
NJudgeOrderParser.NJudgeOrder
Create an Adjustment-phase NJudgeOrder for a Waived Build.
NO
- Static variable in class dip.process.
Tristate
NODE_DEFAULT_GAME_DIR
- Static variable in class dip.gui.dialog.prefs.
GeneralPreferencePanel
NODE_RECENT_FILE
- Static variable in class dip.gui.dialog.prefs.
GeneralPreferencePanel
NODE_SAVE_WINDOW_SETTINGS
- Static variable in class dip.gui.dialog.prefs.
GeneralPreferencePanel
NODE_SHOW_RESOLUTION_RESULTS
- Static variable in class dip.gui.dialog.prefs.
GeneralPreferencePanel
NODE_WINDOW_HEIGHT
- Static variable in class dip.gui.dialog.prefs.
GeneralPreferencePanel
NODE_WINDOW_WIDTH
- Static variable in class dip.gui.dialog.prefs.
GeneralPreferencePanel
NODE_WINDOW_X
- Static variable in class dip.gui.dialog.prefs.
GeneralPreferencePanel
NODE_WINDOW_Y
- Static variable in class dip.gui.dialog.prefs.
GeneralPreferencePanel
NONE
- Static variable in class dip.world.
Coast
Constant indicating no coast (Army movement)
NOPOWER
- Static variable in class dip.gui.map.
DefaultMapRenderer2
NORTH
- Static variable in class dip.world.
Coast
Constant indicating North Coast
NOT_DISPLAYED
- Static variable in class dip.world.
Coast
Array of Coasts that are not typically displayed
Warning: this should not be mutated.
NOT_IN_PROVINCE
- Static variable in interface dip.gui.order.
GUIOrder
Message indicating that pointer is not over a province
NOT_OWNER
- Static variable in interface dip.gui.order.
GUIOrder
Message displayed when a power (set by setLockedPower()) does not control the given unit
NO_DISLODGED_UNIT
- Static variable in interface dip.gui.order.
GUIOrder
Message displayed when there is no dislodged unit in given location
NO_UNIT
- Static variable in interface dip.gui.order.
GUIOrder
Message displayed when there is no unit in given location
NO_UNITS_TO_REMOVE
- Static variable in class dip.gui.order.
GUIRemove
NewGame
- Static variable in class dip.misc.
Help.HelpID
New Game help
NewGameDialog
- class dip.gui.dialog.newgame.
NewGameDialog
.
The New game dialog, for starting new games.
NoVariantsException
- exception dip.world.variant.
NoVariantsException
.
No Variants are available.
NoVariantsException(String)
- Constructor for class dip.world.variant.
NoVariantsException
name
- Variable in class dip.world.
RuleOptions.Option
narrowingOrder
- Variable in class dip.order.
Support
newF2FGame()
- Method in class dip.gui.
PersistenceManager
Creates a new game (Displays New Game dialog), after confirmation
newGame()
- Method in class dip.gui.
PersistenceManager
Creates a new game (Displays New Game dialog), after confirmation
next()
- Method in class dip.gui.
PhaseSelector
Go to the next phase, if possible.
normalize(String)
- Static method in class dip.world.
Coast
Normalizes coasts to standard format "/xx".
numSCForVictory
- Variable in class dip.world.
VictoryConditions
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Copyright 2002-2004 Zachary DelProposto / jDip Development Team. All Rights Reserved.