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Packages that use RuleOptions | |
dip.gui.dialog.newgame | |
dip.gui.map | |
dip.gui.order | |
dip.order | |
dip.process | |
dip.world |
Uses of RuleOptions in dip.gui.dialog.newgame |
Methods in dip.gui.dialog.newgame that return RuleOptions | |
RuleOptions |
NGDRuleOptions.getRuleOptions()
Gets the (possibly) modified RuleOptions. |
Uses of RuleOptions in dip.gui.map |
Methods in dip.gui.map that return RuleOptions | |
RuleOptions |
MapPanel.getRuleOptions()
Gets the RuleOptions |
Uses of RuleOptions in dip.gui.order |
Methods in dip.gui.order that return RuleOptions | |
RuleOptions |
GUIOrder.StateInfo.getRuleOptions()
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Methods in dip.gui.order with parameters of type RuleOptions | |
void |
GUIOrder.StateInfo.setRuleOptions(RuleOptions ruleOpts)
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Uses of RuleOptions in dip.order |
Methods in dip.order with parameters of type RuleOptions | |
void |
Waive.validate(TurnState state,
ValidationOptions valOpts,
RuleOptions ruleOpts)
Very little is done to validate Waive orders; we only check the power and season. |
void |
Support.validate(TurnState state,
ValidationOptions valOpts,
RuleOptions ruleOpts)
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void |
Retreat.validate(TurnState state,
ValidationOptions valOpts,
RuleOptions ruleOpts)
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void |
Remove.validate(TurnState state,
ValidationOptions valOpts,
RuleOptions ruleOpts)
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void |
Orderable.validate(TurnState state,
ValidationOptions valOpts,
RuleOptions ruleOpts)
Validate the order; state-independent. |
void |
Order.validate(TurnState state,
ValidationOptions valOpts,
RuleOptions ruleOpts)
Validate the order. |
void |
Move.validate(TurnState state,
ValidationOptions valOpts,
RuleOptions ruleOpts)
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void |
Hold.validate(TurnState state,
ValidationOptions valOpts,
RuleOptions ruleOpts)
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void |
Disband.validate(TurnState state,
ValidationOptions valOpts,
RuleOptions ruleOpts)
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void |
DefineState.validate(TurnState state,
ValidationOptions valOpts,
RuleOptions ruleOpts)
DefineState orders will always fail validation. |
void |
Convoy.validate(TurnState state,
ValidationOptions valOpts,
RuleOptions ruleOpts)
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void |
Build.validate(TurnState state,
ValidationOptions valOpts,
RuleOptions ruleOpts)
Builds: Builds are valid if: supply center is owned by this power supply centers is home to this power province contains no unit can build unit of that type in said province if fleet specified, coast must be valid default to army if no type specified AND supply center is inland otherwise build fails. |
Uses of RuleOptions in dip.process |
Methods in dip.process with parameters of type RuleOptions | |
static Adjustment.AdjustmentInfo |
Adjustment.getAdjustmentInfo(TurnState turnState,
RuleOptions ruleOpts,
Power power)
Determines AdjustmentInfo for a given power Note that this will work during any phase. |
static Adjustment.AdjustmentInfoMap |
Adjustment.getAdjustmentInfo(TurnState turnState,
RuleOptions ruleOpts,
Power[] powers)
Determines AdjustmentInfo for all Powers; Note that this will work during any phase. |
Constructors in dip.process with parameters of type RuleOptions | |
Adjustment.AdjustmentInfo(RuleOptions ruleOpts)
Construct an AdjustmentInfo object |
Uses of RuleOptions in dip.world |
Methods in dip.world that return RuleOptions | |
RuleOptions |
World.getRuleOptions()
Convenience method: gets RuleOptions from VariantInfo object. |
RuleOptions |
World.VariantInfo.getRuleOptions()
Gets the RuleOptions |
static RuleOptions |
RuleOptions.createFromVariant(Variant variant)
Create a RuleOptions from a Variant. |
Methods in dip.world with parameters of type RuleOptions | |
void |
World.setRuleOptions(RuleOptions ruleOpts)
Convenience method: sets RuleOptions in VariantInfo object. |
void |
World.VariantInfo.setRuleOptions(RuleOptions value)
Replaces the current RuleOptions with the given RuleOptions |
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