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Class Summary |
| Adjustment |
Calculates Adjustments (how many units a power may build or must remove). |
| Adjustment.AdjustmentInfo |
Class containing various information about Adjustments, for a given Power |
| Adjustment.AdjustmentInfoMap |
Aggregation of HashMap that contains only AdjustmentInfo objects,
mapped by Power. |
| OrderState |
OrderState objects keep track of the state of an order, during adjudication.
|
| RetreatChecker |
RetreatChecker analyzes the current TurnState and the results of the previous
TurnState to determine which (if any) retreat locations are acceptable for a
retreating unit. |
| StdAdjudicator |
StdAjudicator is adjudicates all phases of a typical game, using
the standard rule set, as well as enhancements indicated in
the DPTG and DATC.
|
| Tristate |
Trinary state object. |