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java.lang.Objectdip.gui.map.RenderCommandFactory
dip.gui.map.DMR2RenderCommandFactory
Nested Class Summary | |
protected static class |
DMR2RenderCommandFactory.RCRenderAll
Render (Refresh) the entire map |
protected static class |
DMR2RenderCommandFactory.RCRenderProvince
Render a particular Province |
protected static class |
DMR2RenderCommandFactory.RCSetDisplayDislodgedUnits
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protected static class |
DMR2RenderCommandFactory.RCSetDisplaySC
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protected static class |
DMR2RenderCommandFactory.RCSetDisplayUnits
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protected static class |
DMR2RenderCommandFactory.RCSetDisplayUnordered
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protected static class |
DMR2RenderCommandFactory.RCSetInfluenceMode
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protected static class |
DMR2RenderCommandFactory.RCSetLabel
Change how labels are displayed |
protected static class |
DMR2RenderCommandFactory.RCSetPowerOrdersDisplayed
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protected static class |
DMR2RenderCommandFactory.RCSetTurnstate
Render the entire map |
protected static class |
DMR2RenderCommandFactory.RCShowMap
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Nested classes inherited from class dip.gui.map.RenderCommandFactory |
RenderCommandFactory.BooleanRenderCommand, RenderCommandFactory.RenderCommand |
Constructor Summary | |
DMR2RenderCommandFactory()
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Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
public DMR2RenderCommandFactory()
Method Detail |
public RenderCommandFactory.RCRenderAll createRCRenderAll(MapRenderer2 mr)
createRCRenderAll
in class RenderCommandFactory
public RenderCommandFactory.RCSetTurnstate createRCSetTurnstate(MapRenderer2 mr, TurnState ts)
createRCSetTurnstate
in class RenderCommandFactory
public RenderCommandFactory.RCRenderProvince createRCRenderProvince(MapRenderer2 mr, Province province)
This typically will change units, dislodged units, and supply center information for the given Province. It can add or remove items.
Essentially, it synchronizes the visual state with the current state of the Province.
createRCRenderProvince
in class RenderCommandFactory
public RenderCommandFactory.RCSetLabel createRCSetLabel(MapRenderer2 mr, java.lang.Object labelValue)
createRCSetLabel
in class RenderCommandFactory
public RenderCommandFactory.RCSetDisplaySC createRCSetDisplaySC(MapRenderer2 mr, boolean value)
createRCSetDisplaySC
in class RenderCommandFactory
public RenderCommandFactory.RCSetDisplayUnits createRCSetDisplayUnits(MapRenderer2 mr, boolean value)
createRCSetDisplayUnits
in class RenderCommandFactory
public RenderCommandFactory.RCSetDisplayDislodgedUnits createRCSetDisplayDislodgedUnits(MapRenderer2 mr, boolean value)
createRCSetDisplayDislodgedUnits
in class RenderCommandFactory
public RenderCommandFactory.RCSetDisplayUnordered createRCSetDisplayUnordered(MapRenderer2 mr, boolean value)
createRCSetDisplayUnordered
in class RenderCommandFactory
public RenderCommandFactory.RCSetInfluenceMode createRCSetInfluenceMode(MapRenderer2 mr, boolean value)
createRCSetInfluenceMode
in class RenderCommandFactory
public RenderCommandFactory.RCSetPowerOrdersDisplayed createRCSetPowerOrdersDisplayed(MapRenderer2 mr, Power[] displayedPowers)
createRCSetPowerOrdersDisplayed
in class RenderCommandFactory
public RenderCommandFactory.RCShowMap createRCShowMap(MapRenderer2 mr, boolean value)
createRCShowMap
in class RenderCommandFactory
public RenderCommandFactory.RenderCommand createRCRenderAllForced(MapRenderer2 mr)
public RenderCommandFactory.RenderCommand createRCRenderProvinceForced(MapRenderer2 mr, Province province)
public RenderCommandFactory.RenderCommand createRCUpdateSC(MapRenderer2 mr, Province province)
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